Relative Timing is introduced as an informal method for aggressive asynchronous design. It is demonstrated on three example circuits (C-Element, FIFO, and RAPPID Tag Unit), facili...
This paper generalizes the idea of traditional syntactic text autocompletion onto the semantic level. The idea is to autocomplete typed text into ontological categories instead of ...
In many applications, objects are represented by a collection of unorganized points that scan the surface of the object. In such cases, an efficient way of storing this information...
This paper presents a case study of our experience conducting HCI experiments to inform multimedia cue generation. We analyze the interrelated HCI and NLG issues that a complete m...
Peer-to-peer systems like Napster, Gnutella and Kazaa have recently become popular for sharing information. In this paper, we show how to design peer-to-peer systems within the ac...