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GI
2004
Springer
16 years 2 days ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
ICMI
2004
Springer
179views Biometrics» more  ICMI 2004»
16 years 1 days ago
Visual touchpad: a two-handed gestural input device
This paper presents the Visual Touchpad, a low-cost vision-based input device that allows for fluid two-handed interactions with desktop PCs, laptops, public kiosks, or large wall...
Shahzad Malik, Joseph Laszlo
ACMACE
2007
ACM
15 years 10 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche
KI
2002
Springer
15 years 6 months ago
Spatial Strategies in Human-Robot Communication
This paper deals with various kinds of mental representations available for linguistic instruction in spatial humanrobot interaction. After a survey of the literature on spatial r...
Thora Tenbrink, Kerstin Fischer, Reinhard Moratz
ACMIDC
2011
14 years 10 months ago
Pop goes the cell phone: asynchronous messaging for preschoolers
This paper outlines a series of experiments to develop asynchronous messaging systems for preschool aged children. Three unique systems build on a foundational design called Toast...
Hayes Raffle, Rafael Ballagas, Glenda Revelle, Koi...