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NOSSDAV
2010
Springer
15 years 11 months ago
Second life: a social network of humans and bots
Second Life (SL) is a virtual world where people interact and socialize through virtual avatars. Avatars behave similarly to their human counterparts in real life and naturally de...
Matteo Varvello, Geoffrey M. Voelker
MHCI
2009
Springer
15 years 11 months ago
Minimizing mobile phone disruption via smart profile management
In this paper, we describe the Smart Profile Management application that was designed to help minimize mobile phone disruptions. The system does this by making phone profile chang...
Amnon Dekel, Dan Nacht, Scott Kirkpatrick
EUROMICRO
2000
IEEE
15 years 11 months ago
Supporting Cooperative Learning of Process Knowledge on the World Wide Web
The WWW makes learning materials widely accessible and provides an environment where people can learn across time and space. However, the simple read-only information structure on...
Weigang Wang, Jörg M. Haake, Jessica Rubart, ...
CHI
1998
ACM
15 years 11 months ago
Effects of Awareness Support on Groupware Usability
Collaboration in current real-time groupware systems is often an awkward and clumsy process. We hypothesize that better support for workspace awareness can improve the usability o...
Carl Gutwin, Saul Greenberg
CSCW
1998
ACM
15 years 11 months ago
Design for Individuals, Design for Groups: Tradeoffs between Power and Workspace Awareness
Users of synchronous groupware systems act both as individuals and as members of a group, and designers must try to support both roles. However, the requirements of individuals an...
Carl Gutwin, Saul Greenberg