Second Life (SL) is a virtual world where people interact and socialize through virtual avatars. Avatars behave similarly to their human counterparts in real life and naturally de...
In this paper, we describe the Smart Profile Management application that was designed to help minimize mobile phone disruptions. The system does this by making phone profile chang...
The WWW makes learning materials widely accessible and provides an environment where people can learn across time and space. However, the simple read-only information structure on...
Collaboration in current real-time groupware systems is often an awkward and clumsy process. We hypothesize that better support for workspace awareness can improve the usability o...
Users of synchronous groupware systems act both as individuals and as members of a group, and designers must try to support both roles. However, the requirements of individuals an...