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MM
2006
ACM
117views Multimedia» more  MM 2006»
16 years 19 days ago
Interactive "immaterial" screen for performing arts
Various performing arts increasingly employ projection screens and other information displays as essential elements of the show. We present some possibilities and lessons learned ...
Ismo Rakkolainen, Tanju Erdem, Çigdem Erdem...
BCSHCI
2007
15 years 8 months ago
Docile avatars: aesthetics, experience, and sexual interaction in Second Life
Second Life, a participant-created multi-user virtual environment (MUVE), gained sudden media acclaim in 2006. Prior to that, the world was developing many of the characteristics ...
Shaowen Bardzell, Jeffrey Bardzell
ISMAR
2006
IEEE
16 years 20 days ago
Implementation of god-like interaction techniques for supporting collaboration between outdoor AR and indoor tabletop users
This paper presents a new interaction metaphor we have termed “god-like interaction”. This is a metaphor for improved communication of situational and navigational information...
Aaron Stafford, Wayne Piekarski, Bruce H. Thomas
NETGAMES
2006
ACM
16 years 18 days ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
ICIAR
2009
Springer
16 years 1 months ago
Interactive Image Segmentation Based on Hierarchical Graph-Cut Optimization with Generic Shape Prior
Abstract. A new algorithm for interactive image segmentation is proposed. Besides the traditional appearance and gradient information, a new Generic Shape Prior (GSP) knowledge whi...
Chen Liu, Fengxia Li, Yan Zhang, Haiyang Gu