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ECMAST
1997
Springer
172views Multimedia» more  ECMAST 1997»
15 years 10 months ago
A Multicast Network Architecture for Large Scale Collaborative Virtual Environments
This paper introduces a multicast based architecture for supporting large scale Collaborative Virtual Environments (CVEs). The paper begins by defining CVEs, discussing the motivat...
Chris Greenhalgh, Steve Benford
IPSN
2007
Springer
16 years 24 days ago
A compact, high-speed, wearable sensor network for biomotion capture and interactive media
In this paper, we present a wireless sensor platform designed for processing multipoint human motion with low latency and high resolution. One application considered here is inter...
Ryan Aylward, Joseph A. Paradiso
SC
1992
ACM
15 years 10 months ago
The Distributed Virtual Windtunnel
An implementation of a distributed virtual environment for the shared interactive visualization of large unsteady three-dimensional flowfields is described. Computation of the vis...
Steve Bryson, Michael J. Gerald-Yamasaki
TRECVID
2008
15 years 8 months ago
Detecting Single-Actor Events in Video Streams for TRECVid 2008
This paper presents the systems and results for the Event Detection task of the TRECVid 2008 evaluation campaign. The kind of events addressed are single-actor, without requiring ...
Andreas Stergiou, Aristodemos Pnevmatikakis, Lazar...
170
Voted
EAAI
2008
131views more  EAAI 2008»
15 years 6 months ago
A behavioral multi-agent model for road traffic simulation
Multi-agent systems allow the simulation of complex phenomena that cannot easily be described analytically. Multi-agent approaches are often based on coordinating agents whose act...
Arnaud Doniec, René Mandiau, Sylvain Piecho...