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CSCW
1996
ACM
15 years 10 months ago
Piazza: A Desktop Environment Supporting Impromptu and Planned Interactions
Much of the support for communication across distributed communities has focused on meetings and intentional contact. However, most interactions within co-located groups occur whe...
Ellen Isaacs, John C. Tang, Trevor Morris
CHI
2011
ACM
14 years 10 months ago
Proxemic interactions in ubiquitous computing ecologies
An important challenge in ubiquitous computing (ubicomp) is to create techniques that allow people to seamlessly and naturally connect to and interact with the increasing number o...
Nicolai Marquardt
ACMACE
2009
ACM
16 years 1 months ago
Camera-based interactions for augmented reality
We investigate camera-based interaction techniques suitable for generating simple, easy-to-use augmented reality applications. All the interaction techniques described are based o...
Tatu Harviainen, Otto Korkalo, Charles Woodward
APVIS
2004
15 years 8 months ago
Graph Interaction through Force-Based Skeletal Animation
Skeletal animation is a concept that has been used in the areas of motion pictures and computer games to create realistic motion for the animation of articulated characters. Recen...
Colin Murray, Damian Merrick, Masahiro Takatsuka
JCO
2008
85views more  JCO 2008»
15 years 6 months ago
Locating and detecting arrays for interaction faults
The identification of interaction faults in component-based systems has focussed on indicating the presence of faults, rather than their location and magnitude. While this is a va...
Charles J. Colbourn, Daniel W. McClary