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ACOM
2004
Springer
15 years 11 months ago
Dialogization and Implicit Information in an Agent Communicational Model
In this paper we propose a computational model for human-agent and agent-agent conversation. This model has two fundamental characteristics: (1) it takes into account the implicit ...
Karim Bouzouba, Jamal Bentahar, Bernard Moulin
CHI
2007
ACM
16 years 6 months ago
Coordinating joint activity in avatar-mediated interaction
Massively multiplayer online games (MMOGs) currently represent the most widely used type of social 3D virtual worlds with millions of users worldwide. Although MMOGs take face-to-...
Robert J. Moore, E. Cabell Hankinson Gathman, Nico...
ATAL
2009
Springer
16 years 28 days ago
Adversarial search with procedural knowledge heuristic
We introduce an adversarial planning algorithm based on game tree search, which is applicable in large-scale multiplayer domains. In order to tackle the scalability issues of game...
Viliam Lisý, Branislav Bosanský, Mic...
CIG
2006
IEEE
16 years 12 days ago
Fun in Slots
— People play games for fun. Yet we are lacking a fundamental understanding of what fun is and how fun works in games and other media. For example, why do thousands of people spe...
Kevin Burns
IAT
2006
IEEE
16 years 12 days ago
Realising Common Knowledge Assumptions in Agent Auctions
Game theory is popular in agent systems for designing auctions with desirable properties. However, many of these properties will only hold if the game and its properties are commo...
Frank Guerin, Emmanuel M. Tadjouddine