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IJVR
2007
101views more  IJVR 2007»
15 years 6 months ago
Playful Geospatial Data Acquisition by Location-based Gaming Communities
—The success of Web 2.0 communities demonstrates that the users of an information service are willing to participate in the content creation process on a voluntary basis. In this...
Sebastian Matyas
CASES
2004
ACM
15 years 11 months ago
Hardware assisted control flow obfuscation for embedded processors
+ With more applications being deployed on embedded platforms, software protection becomes increasingly important. This problem is crucial on embedded systems like financial transa...
Xiaotong Zhuang, Tao Zhang, Hsien-Hsin S. Lee, San...
FDG
2009
ACM
16 years 26 days ago
Games for passengers: accounting for motion in location-based applications
Passengers pay attention to the landscape as they move through the environment. We suggest a new type of applications, which adds to that experience. It consider their motion and ...
Liselott Brunnberg, Oskar Juhlin, Anton Gustafsson
COOPIS
2003
IEEE
15 years 11 months ago
Advertising Games for Web Services
In: Proceedings of the Eleventh International Conference on Cooperative Information Systems (CoopIS-03), pp. 93–109, Springer-Verlag LNCS Series. c 2003 by Springer-Verlag. We a...
Alessandro Agostini, Paolo Avesani
ATAL
2009
Springer
16 years 28 days ago
Rational play and rational beliefs under uncertainty
Alternating-time temporal logic (atl) is one of the most influential logics for reasoning about agents’ abilities. Constructive Strategic Logic (csl) is a variant of atl for im...
Nils Bulling, Wojciech Jamroga