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HUC
2009
Springer
15 years 10 months ago
Playful bottle: a mobile social persuasion system to motivate healthy water intake
This study of mobile persuasion system explores the use of a mobile phone, when attached to an everyday object used by an everyday behavior, becomes a tool to sense and influence ...
Meng-Chieh Chiu, Shih-Ping Chang, Yu-Chen Chang, H...
SIGMETRICS
2004
ACM
118views Hardware» more  SIGMETRICS 2004»
15 years 11 months ago
A game theoretic approach to provide incentive and service differentiation in P2P networks
Traditional Peer-to-Peer (P2P) networks do not provide service differentiation and incentive for users. Consequently, users can easily access information without contributing any ...
Richard T. B. Ma, Sam C. M. Lee, John C. S. Lui, D...
NETGAMES
2006
ACM
16 years 9 days ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
ACMACE
2008
ACM
15 years 8 months ago
BragFish: exploring physical and social interaction in co-located handheld augmented reality games
In this paper, we present our research on social interaction in colocated handheld augmented reality (AR) games. These games are characterized by shared physical spaces that promo...
Yan Xu, Maribeth Gandy, Sami Deen, Brian Schrank, ...
CORR
2010
Springer
258views Education» more  CORR 2010»
15 years 3 months ago
A Non-Cooperative Game Theoretical Approach For Power Control In Virtual MIMO Wireless Sensor Network
Power management is one of the vital issue in wireless sensor networks, where the lifetime of the network relies on battery powered nodes. Transmitting at high power reduces the l...
R. Valli, P. Dananjayan