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FPLAY
2008
15 years 7 months ago
Exaggerated head motions for game viewpoint control
In this paper, we present an evaluation of exaggerated headcoupled camera motions in a game-like 3D object movement. Three exaggeration levels were compared to determine if the ex...
Robert J. Teather, Wolfgang Stürzlinger
CHI
2004
ACM
16 years 6 months ago
Using heuristics to evaluate the playability of games
Heuristics have become an accepted and widely used adjunct method of usability evaluation in Internet and software development. This report introduces Heuristic Evaluation for Pla...
Heather Desurvire, Martin Caplan, Jozsef A. Toth
ACMACE
2005
ACM
15 years 12 months ago
MonkeyBridge: autonomous agents in augmented reality games
MonkeyBridge is a collaborative Augmented Reality (AR) game employing autonomous animated agents embodied by lifelike, animated virtual characters and “smart” physical objects...
István Barakonyi, Markus Weilguny, Thomas P...
ICALP
2001
Springer
15 years 10 months ago
Secure Games with Polynomial Expressions
Abstract. We present the first private information retrieval (PIR) scheme which is both, deterministically correct and has poly-logarithmic communication complexity. Our PIR proto...
Aggelos Kiayias, Moti Yung
ATAL
2011
Springer
14 years 6 months ago
Maximum causal entropy correlated equilibria for Markov games
Motivated by a machine learning perspective—that gametheoretic equilibria constraints should serve as guidelines for predicting agents’ strategies, we introduce maximum causal...
Brian D. Ziebart, J. Andrew Bagnell, Anind K. Dey