Sciweavers

1189 search results - page 64 / 238
» Information Concealing Games
Sort
View
MSS
2008
IEEE
93views Hardware» more  MSS 2008»
15 years 6 months ago
Lobbying with two audiences: Public vs private certification
This note compares public and private information certification in a simple class of communication games with one sender and two receivers. It also emphasizes the role of belief c...
Frédéric Koessler
CHI
2011
ACM
14 years 10 months ago
Gamification. using game-design elements in non-gaming contexts
“Gamification” is an informal umbrella term for the use of video game elements in non-gaming systems to improve user experience (UX) and user engagement.
Sebastian Deterding, Miguel Sicart, Lennart Nacke,...
CHI
2007
ACM
16 years 6 months ago
User-centered design gymkhana
The User-centered design (UCD) Gymkhana is a tool for human-computer interaction practitioners to demonstrate through a game the key user-centered design methods and how they inte...
Muriel Garreta Domingo, Magí Almirall Hill,...
ATAL
2009
Springer
16 years 27 days ago
Learning equilibria in repeated congestion games
While the class of congestion games has been thoroughly studied in the multi-agent systems literature, settings with incomplete information have received relatively little attenti...
Moshe Tennenholtz, Aviv Zohar
IH
2004
Springer
15 years 11 months ago
Covert Channels for Collusion in Online Computer Games
Steven J. Murdoch, Piotr Zielinski