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ACMACE
2006
ACM
16 years 19 days ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
INFOCOM
2005
IEEE
16 years 7 days ago
The impact of imperfect scheduling on cross-layer rate control in wireless networks
— In this paper, we study cross-layer design for rate control in multihop wireless networks. In our previous work, we have developed an optimal cross-layered rate control scheme ...
Xiaojun Lin, Ness B. Shroff
WEBDB
2010
Springer
224views Database» more  WEBDB 2010»
15 years 11 months ago
Concurrent One-Way Protocols in Around-the-Clock Social Networks
We introduce and study concurrent One-Way Protocols in social networks. The model is motivated by the rise of online social networks and the fast development of automation feature...
Royi Ronen, Oded Shmueli
ICASSP
2007
IEEE
15 years 8 months ago
Variable Regularized Fast Affine Projections
This paper introduces a variable regularization method for the fast affine projection algorithm (VR-FAP). It is inspired by a recently introduced technique for variable regulariza...
Deepak Challa, Steven L. Grant, Asif Iqbal Mohamma...
CMG
2008
15 years 8 months ago
Computing Missing Service Demand Parameters for Performance Models
One of the challenges in building analytic performance models such as queuing network models is obtaining service demands for the various workloads and various devices. While some...
Daniel A. Menascé