Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
— In this paper, we study cross-layer design for rate control in multihop wireless networks. In our previous work, we have developed an optimal cross-layered rate control scheme ...
We introduce and study concurrent One-Way Protocols in social networks. The model is motivated by the rise of online social networks and the fast development of automation feature...
This paper introduces a variable regularization method for the fast affine projection algorithm (VR-FAP). It is inspired by a recently introduced technique for variable regulariza...
Deepak Challa, Steven L. Grant, Asif Iqbal Mohamma...
One of the challenges in building analytic performance models such as queuing network models is obtaining service demands for the various workloads and various devices. While some...