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ICDE
2009
IEEE
121views Database» more  ICDE 2009»
16 years 1 months ago
Scalability for Virtual Worlds
— Networked virtual environments (net-VEs) are the next wave of digital entertainment, with Massively Multiplayer Online Games (MMOs) a very popular instance. Current MMO archite...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke,...
ECAI
2010
Springer
15 years 6 months ago
Knowledge Compilation Using Interval Automata and Applications to Planning
Knowledge compilation [6, 5, 14, 8] consists in transforming a problem offline into a form which is tractable online. In this paper, we introduce new structures, based on the notio...
Alexandre Niveau, Hélène Fargier, C&...
EMMCVPR
2005
Springer
16 years 1 days ago
Deformable-Model Based Textured Object Segmentation
Abstract. In this paper, we present a deformable-model based solution for segmenting objects with complex texture patterns of all scales. The external image forces in traditional d...
Xiaolei Huang, Zhen Qian, Rui Huang, Dimitris N. M...
IRI
2006
IEEE
16 years 16 days ago
Environment as support for simplification, reuse and integration of processes in spatial MAS
The development of solutions to complex problems requires finding answers to several questions which are obstacles on the road leading to the solution. To perpetuate progress, the...
Denis Payet, Rémy Courdier, Nicolas S&eacut...
WSDM
2012
ACM
301views Data Mining» more  WSDM 2012»
14 years 2 months ago
Learning evolving and emerging topics in social media: a dynamic nmf approach with temporal regularization
As massive repositories of real-time human commentary, social media platforms have arguably evolved far beyond passive facilitation of online social interactions. Rapid analysis o...
Ankan Saha, Vikas Sindhwani