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CHI
2007
ACM
16 years 7 months ago
Project massive: self-regulation and problematic use of online gaming
A longitudinal design was employed to collect three waves of survey data over a 14 month period from 2790 online gamers. Respondents were asked questions about their gaming activi...
A. Fleming Seay, Robert E. Kraut
CHI
2006
ACM
16 years 7 months ago
The television will be revolutionized: effects of PVRs and filesharing on television watching
This paper investigates television-watching practices amongst early adopters of personal hard-disk video recorders (PVRs such as TiVotm ) and Internet downloading of shows. Throug...
Barry Brown, Louise Barkhuus
CHI
2006
ACM
16 years 7 months ago
"Alone together?": exploring the social dynamics of massively multiplayer online games
Massively Multiplayer Online Games (MMOGs) routinely attract millions of players but little empirical data is available to assess their players' social experiences. In this p...
Nicolas Ducheneaut, Nicholas Yee, Eric Nickell, Ro...
CHI
2006
ACM
16 years 7 months ago
Tensions in designing capture technologies for an evidence-based care community
Evidence-based care is an increasingly popular process for long term diagnosis and monitoring of education and healthcare disabilities. Because this evidence must also be collecte...
Gillian R. Hayes, Gregory D. Abowd
CHI
2006
ACM
16 years 7 months ago
TeamTag: exploring centralized versus replicated controls for co-located tabletop groupware
We explore how the placement of control widgets (such as menus) affects collaboration and usability for co-located tabletop groupware applications. We evaluated two design alterna...
Meredith Ringel Morris, Andreas Paepcke, Terry Win...
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