A longitudinal design was employed to collect three waves of survey data over a 14 month period from 2790 online gamers. Respondents were asked questions about their gaming activi...
This paper investigates television-watching practices amongst early adopters of personal hard-disk video recorders (PVRs such as TiVotm ) and Internet downloading of shows. Throug...
Massively Multiplayer Online Games (MMOGs) routinely attract millions of players but little empirical data is available to assess their players' social experiences. In this p...
Nicolas Ducheneaut, Nicholas Yee, Eric Nickell, Ro...
Evidence-based care is an increasingly popular process for long term diagnosis and monitoring of education and healthcare disabilities. Because this evidence must also be collecte...
We explore how the placement of control widgets (such as menus) affects collaboration and usability for co-located tabletop groupware applications. We evaluated two design alterna...
Meredith Ringel Morris, Andreas Paepcke, Terry Win...