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ACMACE
2006
ACM
16 years 17 days ago
How real should virtual characters be?
In recent years 3D virtual characters have become more common in desktop interfaces, particularly in gaming and entertainment applications. In this paper we describe how augmented...
Daniel Wagner, Mark Billinghurst, Dieter Schmalsti...
ACMACE
2007
ACM
15 years 10 months ago
IGameFloor: a platform for co-located collaborative games
This paper introduces a novel interactive floor platform for social games and entertainment involving multiple colocated users in a collaborative game environment. The interactive...
Kaj Grønbæk, Ole Sejer Iversen, Karen...
CHI
2011
ACM
14 years 10 months ago
Deep shot: a framework for migrating tasks across devices using mobile phone cameras
A user task often spans multiple heterogeneous devices, e.g., working on a PC in the office and continuing the work on a laptop or a mobile phone while commuting on a shuttle. How...
Tsung-Hsiang Chang, Yang Li
CHI
2007
ACM
16 years 7 months ago
Noticing notice: a large-scale experiment on the timing of software license agreements
Spyware is an increasing problem. Interestingly, many programs carrying spyware honestly disclose the activities of the software, but users install the software anyway. We report ...
Nathaniel Good, Jens Grossklags, Deirdre K. Mullig...
SG
2007
Springer
16 years 21 days ago
Correlating Text and Images: Concept and Evaluation
This paper presents the concept and an evaluation of a novel approach to support students to understand complex spatial relations and to learn unknown terms of a domain-specific t...
Timo Götzelmann, Pere-Pau Vázquez, Knu...