Virtual worlds can allow conversational participants to achieve common ground in situations where the information volume and need for clarification is low. We argue in favor of th...
N. Sadat Shami, Thomas Erickson, Wendy A. Kellogg,...
Technologies can be used ? or appropriated ? in different ways by different users, but how do the use patterns evolve, and how can design facilitate such evolution? This paper app...
In this paper, we describe the design of a personal cubic display that offers novel interaction techniques for static and dynamic 3D content. We extended one-screen Fish Tank VR b...
In this demonstration, we introduce "curve dial" a technique designed to extend gesture-based interactions like FlowMenus with eyes-free parameter entry. FlowMenus, let ...
Graham Smith, Monica M. C. Schraefel, Patrick Baud...
This article reports on a user study conducted to asses the credibility of a humanoid robot. The study set-up was based on the "Monty Hall Problem". Overall 13 people be...
Astrid Weiss, Roland Buchner, Thomas Scherndl, Man...