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FPLAY
2008
15 years 8 months ago
Intelligent adaptation of digital game-based learning
Games for learning cannot take the same design approach as games when targeting audiences. While players of entertainment games have the luxury of choosing games that suit them, s...
Brian Magerko, Carrie Heeter, Joe Fitzgerald, Ben ...
SIGGRAPH
2010
ACM
15 years 6 months ago
Designing a new toy to fit other toy pieces: a shape-matching toy design based on existing building blocks
: Shape-matching toys are popular items for infants, and consist of boxes with many holes in different shapes along with corresponding blocks of the same shapes. To play with the t...
Yuki Igarashi, Hiromasa Suzuki
GIS
2008
ACM
15 years 6 months ago
Geographical analysis of hierarchical business structures by interactive drill down
This paper deals with the geographical analysis and visualization of network marketing. The aim of the study was to develop interactive visual methods, which help to answer questi...
Klaus Böhm, Eva Daub
ICMI
2004
Springer
263views Biometrics» more  ICMI 2004»
16 years 2 days ago
Analysis of emotion recognition using facial expressions, speech and multimodal information
The interaction between human beings and computers will be more natural if computers are able to perceive and respond to human non-verbal communication such as emotions. Although ...
Carlos Busso, Zhigang Deng, Serdar Yildirim, Murta...
UIST
2010
ACM
15 years 4 months ago
Designing adaptive feedback for improving data entry accuracy
Data quality is critical for many information-intensive applications. One of the best opportunities to improve data quality is during entry. USHER provides a theoretical, data-dri...
Kuang Chen, Joseph M. Hellerstein, Tapan S. Parikh