This paper presents a new method for using texture to visualize multidimensional data elements arranged on an underlying threedimensional height field. We hope to use simple textu...
Geometry deformations for interactive animated characters are most commonly achieved using a skeleton-driven deformation technique called linear blend skinning. To deform a vertex...
This presentation describes a project for a standard undergraduate human-computer interaction (HCI) course that incorporates issues related to users who are disabled. It is part o...
This paper examines the computer game Harry Potter and the Philosopher’s Stone in relation to the novel with the same title. The analysis focuses on the temporal aspects of the ...
In this paper we present a novel method of simulating mouse clicks while the cursor is navigated by head movements tracked by webcam. Our method is based on simple hummed voice co...