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VR
1993
IEEE
176views Virtual Reality» more  VR 1993»
15 years 10 months ago
Explorations of Display Interfaces for Virtual Reality
The technical limitations of early Virtual Reality systems made them almost teasers for showing the potential of the technology. Since these early days, many researchers have focu...
Michael F. Deering
HVEI
2010
15 years 8 months ago
Tangible display systems: direct interfaces for computer-based studies of surface appearance
When evaluating the surface appearance of real objects, observers engage in complex behaviors involving active manipulation and dynamic viewpoint changes that allow them to observ...
Benjamin A. Darling, James A. Ferwerda
AVI
2006
15 years 8 months ago
The ASPICE project: inclusive design for the motor disabled
The ASPICE project aims at the development of a system which allows the neuromotor disabled persons to improve or recover their mobility (directly or by emulation) and communicati...
Fabio Aloise, Febo Cincotti, Fabio Babiloni, Maria...
SIGGRAPH
1990
ACM
15 years 10 months ago
Rapid controlled movement through a virtual 3D workspace
not abstract asymmetry: different sides looks different clumps different from "data objects" need grid structure, alignment [Design Guidelines for Landmarks to Support Na...
Jock D. Mackinlay, Stuart K. Card, George G. Rober...
CHI
2005
ACM
16 years 7 months ago
Behaviour, realism and immersion in games
Immersion is recognised as an important element of good games. However, it is not always clear what is meant by immersion. Earlier work has identified possible barriers to immersi...
Kevin Cheng, Paul A. Cairns