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2010
ACM
15 years 4 months ago
The human factors of consistency maintenance in multiplayer computer games
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin
CHI
2000
ACM
15 years 11 months ago
Tradeoffs in displaying peripheral information
Peripheral information is information that is not central to a person’s current task, but provides the person the opportunity to learn more, to do a better job, or to keep track...
Paul P. Maglio, Christopher S. Campbell
MM
2010
ACM
183views Multimedia» more  MM 2010»
15 years 6 months ago
MediaPick: tangible semantic media retrieval system
This paper addresses the design and development of MediaPick [1], an interactive multi-touch system for semantic search of multimedia contents. Our solution provides an intuitive,...
Gianpaolo D'Amico, Andrea Ferracani, Lea Landucci,...
CHI
2005
ACM
16 years 7 months ago
Deciphering visual gist and its implications for video retrieval and interface design
How do people make sense of a video based on viewing a few frames of that video? What elements constitute the "visual gist" in their minds? Answers to these questions wi...
Meng Yang, Gary Marchionini
CHI
2010
ACM
16 years 1 months ago
Code bubbles: a working set-based interface for code understanding and maintenance
Developers spend significant time reading and navigating code fragments spread across multiple locations. The filebased nature of contemporary IDEs makes it prohibitively difficul...
Andrew Bragdon, Robert C. Zeleznik, Steven P. Reis...