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ACMACE
2004
ACM
15 years 12 months ago
Audio games: new perspectives on game audio
This paper discusses the design of audio games, a quite new computer game category that originates from games for players with visual impairments, as well as mainstream music game...
Johnny Friberg, Dan Gärdenfors
WWW
2002
ACM
16 years 7 months ago
Multimedia meets computer graphics in SMIL2.0: a time model for the web
Multimedia scheduling models provide a rich variety of tools for managing the synchronization of media like video and audio, but generally have an inflexible model for time itself...
Patrick Schmitz
ATAL
2009
Springer
16 years 1 months ago
Genius: negotiation environment for heterogeneous agents
In this demo, we present GENIUS, a tool that facilitates research in the area of bilateral multi-issue negotiation. It implements an open architecture allowing easy development an...
Koen V. Hindriks, Catholijn M. Jonker, Sarit Kraus...
EUROMICRO
2007
IEEE
16 years 23 days ago
Scope Management of Non-Functional Requirements
Getting business stakeholders’ goals formulated clearly and project scope defined realistically increases the chance of success for any application development process. As a cons...
Mohamad Kassab, Maya Daneva, Olga Ormandjieva
RIAO
2000
15 years 7 months ago
Utilizing Multimedia Technologies for Interactive Telesonography
This article deals with telemedicine and in particular with telesonography. Telesonography is real-time video collaboration for remote ultrasound examinations. We present here an ...
Taly Sharon, Ariel J. Frank