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ICPPW
2006
IEEE
16 years 15 days ago
A Scalable Synchronization Technique for Distributed Virtual Environments Based on Networked-Server Architectures
In recent years, large scale distributed virtual environments have become a major trend in distributed applications, mainly due to the enormous popularity of multiplayer online ga...
Pedro Morillo, Juan M. Orduña, José ...
IEEESCC
2006
IEEE
16 years 15 days ago
Secure and Provable Service Support for Human-Intensive Real-Estate Processes
This paper introduces SOAR, a service-oriented architecture for the real-estate industry that embeds trust and security, allows for formal correctness proofs of service interactio...
Emerson Ribeiro de Mello, Savas Parastatidis, Phil...
IPPS
2006
IEEE
16 years 15 days ago
Automatically translating a general purpose C++ image processing library for GPUs
— This paper presents work-in-progress towards a C++ source-to-source translator that automatically seeks parallelisable code fragments and replaces them with code for a graphics...
Jay L. T. Cornwall, Olav Beckmann, Paul H. J. Kell...
PRDC
2006
IEEE
16 years 14 days ago
A Pragmatic Protocol for Database Replication in Interconnected Clusters
Multi-master update everywhere database replication, as achieved by protocols based on group communication such as DBSM and Postgres-R, addresses both performance and availability...
J. Grov, L. Soares, Alfrânio Correia Jr., Jo...
AFRIGRAPH
2006
ACM
16 years 13 days ago
Cost prediction for global illumination using a fast rasterised scene preview
The media industry is demanding increasing fidelity for their rendered images. Despite the advent of modern GPUs, the computational requirements of physically based global illumi...
Richard Gillibrand, Peter Longhurst, Kurt Debattis...