Interactive systems, games, VR and multimedia systems require more and more flexible Virtual Humans with individualities. There are mainly two approaches: 1) Recording the motion u...
This paper investigates how emotions, in this case fear, affect behaviour. We consider deer and sheep as exemplary flocking mammals. The paper also describes and applies a mechanis...
Abstract—We address the problem of maximizing the minimum signal to interference and noise ratio of individual users via linear precoding in a multiuser downlink channel with mul...
Albrecht J. Fehske, Fred Richter, Gerhard Fettweis
We present an approach to exploit social and spatio-temporal context in order to improve information dissemination in dynamic largescale public spaces. We illustrate it by applying...
Nasim Mahmud, Petr Aksenov, Ansar-Ul-Haque Yasar, ...
We consider a network composed of two interfering point-to-point links where the two transmitters can exploit one common relay node to improve their individual transmission rate. ...