"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Combining high performance with low power consumption is becoming one of the primary objectives of processor designs. Instead of relying just on sleep mode for conserving power, a...
Many aspects for runtime monitoring are history-based: they contain pieces of advice that execute conditionally, based on the observed execution history. History-based aspects are...
Abstract. Ludics is peculiar in the panorama of game semantics: we first have the definition of interaction-composition and then we have semantical types, as a set of strategies ...
Distributed computing systems are a viable and less expensive alternative to parallel computers. However, concurrent programming methods in distributed systems have not been studi...
Florina M. Ciorba, Theodore Andronikos, Ioannis Ri...