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CIG
2005
IEEE
16 years 13 days ago
Adapting Reinforcement Learning for Computer Games: Using Group Utility Functions
AbstractGroup utility functions are an extension of the common team utility function for providing multiple agents with a common reinforcement learning signal for learning cooperat...
Jay Bradley, Gillian Hayes
ICAS
2005
IEEE
130views Robotics» more  ICAS 2005»
16 years 12 days ago
Reno Friendly TCP Westwood based on Router Buffer Estimation
— TCP Reno versions are widely used in current network, however it has been actualized that their throughput deteriorates in high-speed network and wireless environments. To over...
Kazumi Kaneko, Jiro Katto
INFOCOM
2005
IEEE
16 years 12 days ago
Delayed-dictionary compression for packet networks
Abstract— This paper considers compression in packet networks. Since data packets may be dropped or arrive reordered, streaming compression algorithms result in a considerable de...
Yossi Matias, R. Refua
176
Voted
IPPS
2005
IEEE
16 years 12 days ago
Practical Divisible Load Scheduling on Grid Platforms with APST-DV
Divisible load applications consist of a load, that is input data and associated computation, that can be divided arbitrarily into independent pieces. Such applications arise in m...
Krijn van der Raadt, Yang Yang, Henri Casanova
189
Voted
ISM
2005
IEEE
112views Multimedia» more  ISM 2005»
16 years 11 days ago
Generating MPEG-21 BSDL Descriptions Using Context-Related Attributes
In order to efficiently deal with the heterogeneity in the current and future multimedia ecosystem, it is necessary that content can be adapted in a format-agnostic manner. A fi...
Davy De Schrijver, Wesley De Neve, Koen De Wolf, R...