We examine the problem of self-adaptation in game-playing agents as the game requirements evolve incrementally. The goal of our current work is to develop an interactive environme...
Joshua Jones, Chris Parnin, Avik Sinharoy, Spencer...
We present a novel parallel algorithm for fast continuous collision detection (CCD) between deformable models using multi-core processors. We use a hierarchical representation to ...
Due to the ever-growing usage of the computer, it has led to a rapid increment in the data that is being exchanged, published and stored in an assortment of digital form. This phe...
Chiew Kang Leng, Jane Labadin, Sarah Flora Samson ...
We propose an approach to building topological maps of environments based on image sequences. The central idea is to use manifold constraints to find representative feature protot...
An approach to robotics called layered evolution and merging features from the subsumption architecture into evolutionary robotics is presented, and its advantages are discussed. T...