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AIIDE
2009
15 years 7 months ago
Adapting Game-Playing Agents to Game Requirements
We examine the problem of self-adaptation in game-playing agents as the game requirements evolve incrementally. The goal of our current work is to develop an interactive environme...
Joshua Jones, Chris Parnin, Avik Sinharoy, Spencer...
CVGIP
2010
182views more  CVGIP 2010»
15 years 6 months ago
MCCD: Multi-core collision detection between deformable models using front-based decomposition
We present a novel parallel algorithm for fast continuous collision detection (CCD) between deformable models using multi-core processors. We use a hierarchical representation to ...
Min Tang, Dinesh Manocha, Ruofeng Tong
JDCTA
2008
535views more  JDCTA 2008»
15 years 6 months ago
Steganography: DCT Coefficients Reparation Technique in JPEG Image
Due to the ever-growing usage of the computer, it has led to a rapid increment in the data that is being exchanged, published and stored in an assortment of digital form. This phe...
Chiew Kang Leng, Jane Labadin, Sarah Flora Samson ...
JFR
2006
75views more  JFR 2006»
15 years 6 months ago
Topological map learning from outdoor image sequences
We propose an approach to building topological maps of environments based on image sequences. The central idea is to use manifold constraints to find representative feature protot...
Xuming He, Richard S. Zemel, Volodymyr Mnih
CORR
2004
Springer
122views Education» more  CORR 2004»
15 years 6 months ago
Evolution of a Subsumption Architecture Neurocontroller
An approach to robotics called layered evolution and merging features from the subsumption architecture into evolutionary robotics is presented, and its advantages are discussed. T...
Julian Togelius