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IE
2007
15 years 8 months ago
Place as media in pervasive games
By blurring the boundary between game fiction and reality, Pervasive Games impact the shared space of the city areas that they use as gaming platform. Drawing on notions of spatia...
Hugh Davies
CHI
2005
ACM
16 years 7 months ago
Sketch-based rapid prototyping platform for hardware-software integrated interactive products
This paper presents a platform in which interaction designers can effectively and rapidly develop tangible interactive prototypes by sketching. The study aims to build a platform ...
Tek-Jin Nam
GLVLSI
2009
IEEE
143views VLSI» more  GLVLSI 2009»
15 years 10 months ago
Unified P4 (power-performance-process-parasitic) fast optimization of a Nano-CMOS VCO
In this paper, we present the design of a P4 (Power-PerformanceProcess-Parasitic) aware voltage controlled oscillator (VCO) at nanoCMOS technologies. Through simulations, we have ...
Dhruva Ghai, Saraju P. Mohanty, Elias Kougianos
CHI
2009
ACM
16 years 7 months ago
Supporting the creation of hybrid museum experiences
This paper presents the evolution of a tool to support the rapid prototyping of hybrid museum experiences by domain professionals. The developed tool uses visual markers to associ...
Boriana Koleva, Stefan Rennick Egglestone, Holger ...
CHI
2005
ACM
16 years 7 months ago
Waterbot: exploring feedback and persuasive techniques at the sink
This paper presents an exploration of user interfaces, persuasive interfaces and feedback techniques in the domain of the sink. Waterbot is a system to inform and motivate behavio...
Ernesto Arroyo, Leonardo Bonanni, Ted Selker