In this paper we introduce a novel interface for exploring dynamic equilibria using the metaphor of a traditional balance scale. Rather than comparing and identifying physical weig...
Intrinsic evolution is often limited to using standard electronic components as the media for problem solving. It has been argued that because such components are human designed a...
In the real world there seem to be essential differences between shops, tourist offices, city halls, theatres and museums. However, when we try to design virtual environments allow...
In this paper, we present Creature Academy, a virtual laboratory that allows for the evolution of form and function within simulated physical 3D environments. Creature Academy can ...
In this paper, we present Photogeist, a photography-based augmented reality game in which players use a physical handheld camera device to take pictures of floating virtual ghosts...