To provide a better understanding of physical design algorithms and the underlying circuit architecture they are targeting, we need to exercise the algorithms and architectures wi...
Traditional graphical user interfaces (GUIs) are mainly designed for an environment consisting of a single display and a set of single input devices. However, in the near future we...
Abstract. We discuss the parallelization and object-oriented implementation of Monte Carlo simulations for physical problems. We present a C++ Monte Carlo class library for the aut...
"Improv Puppets'' is an interaction paradigm modeled after traditional puppet play. With physical puppets, children move their puppets' bodies and speak their ...
This paper describes a novel system for creating virtual creatures that move and behave in simulated three-dimensional physical worlds. The morphologies of creatures and the neura...