We have developed a fast robust 3D head tracking system based on rendering a texture-mapped cylinder. In order to handle the variable frame-to-frame motion changes, the system use...
Object tracking is viewed as a two-class 'one-versusrest' classification problem, in which the sample distribution of the target is approximately Gaussian while the back...
Xiaoqin Zhang, Weiming Hu, Stephen J. Maybank, Xi ...
Memory transfers are becoming more important to optimize, for both performance and power consumption. With this goal in mind, new register allocation schemes are developed, which ...
Abstract. While real-time garbage collection is now available in production virtual machines, the lack of generational capability means applications with high allocation rates are ...
Daniel Frampton, David F. Bacon, Perry Cheng, Davi...
We describe (and demonstrate) the execution model of a computing platform where computation is both incremental and data-driven. We call such an approach delta-driven. The platfor...