Sciweavers

3522 search results - page 205 / 705
» Incremental physical design
Sort
View
NETGAMES
2006
ACM
16 years 16 days ago
A new approach on wearable game design and its evaluation
As technologies evolve and computer systems shrink to the size of matchboxes, also their field of application shifts in new directions. Our permanent companions, mobile phones, p...
Christian Bertelsmeyer, Erik Koch, Alexander H. Sc...
DSN
2005
IEEE
16 years 6 days ago
Design Time Reliability Analysis of Distributed Fault Tolerance Algorithms
Designing a distributed fault tolerance algorithm requires careful analysis of both fault models and diagnosis strategies. A system will fail if there are too many active faults, ...
Elizabeth Latronico, Philip Koopman
ISCA
2002
IEEE
108views Hardware» more  ISCA 2002»
15 years 11 months ago
A Scalable Instruction Queue Design Using Dependence Chains
Increasing the number of instruction queue (IQ) entries in a dynamically scheduled processor exposes more instruction-level parallelism, leading to higher performance. However, in...
Steven E. Raasch, Nathan L. Binkert, Steven K. Rei...
INCDM
2010
Springer
146views Data Mining» more  INCDM 2010»
15 years 10 months ago
Learning from Humanoid Cartoon Designs
Abstract. Character design is a key ingredient to the success of any comicbook, graphic novel, or animated feature. Artists typically use shape, size and proportion as the first de...
Md. Tanvirul Islam, Kaiser Md. Nahiduzzaman, Why Y...
DUX
2007
15 years 10 months ago
180 x 120: designing alternate location systems
Using 180 RFID tags to track and plot locations over time, guests to an event at the San Francisco Museum of Modern Art (SFMOMA) collectively constructed a public visualization of...
Eric Paulos, Anthony Burke, Tom Jenkins, Karen Mar...