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EUROMICRO
2009
IEEE
16 years 1 months ago
Using Design Patterns for Refactoring Real-World Models
— Many software development methodologies are based on modeling the real world. In some of these methodologies, real-world models are gradually transformed into software models, ...
Hamed Yaghoubi Shahir, Ehsan Kouroshfar, Raman Ram...
MHCI
2009
Springer
16 years 1 months ago
HoverFlow: expanding the design space of around-device interaction
In this paper we explore the design space of around-device interaction (ADI). This approach seeks to expand the interaction possibilities of mobile and wearable devices beyond the...
Sven G. Kratz, Michael Rohs
CW
2005
IEEE
16 years 6 days ago
Designing Interfaces for art applications
Imagination and creativity have always marked the path in the world of aesthetics; artists, designers and other creative individuals have found in the realm of computers a new can...
Marissa Díaz Pier, Isaac Rudomín Gol...
CANDT
2009
15 years 10 months ago
Experiential role of artefacts in cooperative design
The role of material artefacts in supporting distributed and colocated work practices has been well acknowledged within HCI and CSCW research. In this paper, we show that in addit...
Dhaval Vyas, Dirk Heylen, Anton Nijholt, Gerrit C....
OHS
2000
Springer
15 years 10 months ago
Web Site Interface Design: External and Internal Factors
There has been tremendous growth in electronic commerce over the past few years. This growth is expected to sustain momentum in the future. Hence, the Internet has become an essent...
Ahmed Mahfouz