There are many computer vision algorithms developed for visual (scene and object) recognition. Some systems focus on involved learning algorithms, some leverage millions of trainin...
Virtual interactive student-oriented learning environment (VISOLE) is a game-based constructivist pedagogical approach that encompasses the creation of an online interactive world ...
Kevin K. F. Cheung, Morris Siu Yung Jong, Fong Lok...
Background: As the demands for competency-based education grow, the need for standardsbased tools to allow for publishing and discovery of competency-based learning content is mor...
Ravi Teja Bhupatiraju, William R. Hersh, Valerie S...
Graph transduction methods label input data by learning a classification function that is regularized to exhibit smoothness along a graph over labeled and unlabeled samples. In pr...
The success of the e-learning paradigm observed in recent times created a growing demand for e-learning systems in universities and other educational institutions, that itself led ...