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SIGECOM
2006
ACM
139views ECommerce» more  SIGECOM 2006»
16 years 16 days ago
Playing games in many possible worlds
In traditional game theory, players are typically endowed with exogenously given knowledge of the structure of the game—either full omniscient knowledge or partial but fixed in...
Matt Lepinski, David Liben-Nowell, Seth Gilbert, A...
STOC
2006
ACM
121views Algorithms» more  STOC 2006»
16 years 16 days ago
On adequate performance measures for paging
Memory management is a fundamental problem in computer architecture and operating systems. We consider a two-level memory system with fast, but small cache and slow, but large mai...
Konstantinos Panagiotou, Alexander Souza
UIST
2006
ACM
16 years 16 days ago
Projector-guided painting
This paper presents a novel interactive system for guiding artists to paint using traditional media and tools. The enabling technology is a multi-projector display capable of cont...
Matthew Flagg, James M. Rehg
UIST
2006
ACM
16 years 16 days ago
Phosphor: explaining transitions in the user interface using afterglow effects
Sometimes users fail to notice a change that just took place on their display. For example, the user may have accidentally deleted an icon or a remote collaborator may have change...
Patrick Baudisch, Desney S. Tan, Maxime Collomb, D...
UIST
2006
ACM
16 years 16 days ago
Translating keyword commands into executable code
Modern applications provide interfaces for scripting, but many users do not know how to write script commands. However, many users are familiar with the idea of entering keywords ...
Greg Little, Robert C. Miller
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