While deterministic replay of parallel programs is a powerful technique, current proposals have shortcomings. Specifically, software-based replay systems have high overheads on mu...
Pablo Montesinos, Matthew Hicks, Samuel T. King, J...
Consider the edge-connectivity survivable network design problem: given a graph G = (V, E) with edge-costs, and edgeconnectivity requirements rij Z0 for every pair of vertices i,...
Botnets are networks of compromised computers infected with malicious code that can be controlled remotely under a common command and control (C&C) channel. Recognized as one ...
Fairness is an essential requirement of any operating system scheduler. Unfortunately, existing fair scheduling algorithms are either inaccurate or inefficient and non-scalable fo...
The efficient mapping of program parallelism to multi-core processors is highly dependent on the underlying architecture. This paper proposes a portable and automatic compiler-bas...