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UIST
2006
ACM
16 years 24 days ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
228
Voted
ICCV
2005
IEEE
16 years 14 days ago
Mutual Information-Based 3D Surface Matching with Applications to Face Recognition and Brain Mapping
Face recognition and many medical imaging applications require the computation of dense correspondence vector fields that match one surface with another. In brain imaging, surfac...
Yalin Wang, Ming-Chang Chiang, Paul M. Thompson
KBSE
2005
IEEE
16 years 13 days ago
Empirical evaluation of the tarantula automatic fault-localization technique
The high cost of locating faults in programs has motivated the development of techniques that assist in fault localization by automating part of the process of searching for fault...
James A. Jones, Mary Jean Harrold
189
Voted
VISUALIZATION
2005
IEEE
16 years 13 days ago
Streaming Meshes
Recent years have seen an immense increase in the complexity of geometric data sets. Today’s gigabyte-sized polygon models can no longer be completely loaded into the main memor...
Martin Isenburg, Peter Lindstrom
156
Voted
ISLPED
2005
ACM
102views Hardware» more  ISLPED 2005»
16 years 13 days ago
Snug set-associative caches: reducing leakage power while improving performance
As transistors keep shrinking and on-chip data caches keep growing, static power dissipation due to leakage of caches takes an increasing fraction of total power in processors. Se...
Jia-Jhe Li, Yuan-Shin Hwang
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