We consider causally sufficient acyclic causal models in which the relationship among the variables is nonlinear while disturbances have linear effects, and show that three princi...
In this paper we propose a system to solve a language game, called Guillotine, which requires a player with a strong cultural and linguistic background knowledge. The player obser...
Pierpaolo Basile, Marco Degemmis, Pasquale Lops, G...
This paper studies how to incorporate side information (such as users’ feedback) in measuring node proximity on large graphs. Our method (ProSIN) is motivated by the well-studie...
The task of aligning sequences arises in many applications. Classical dynamic programming approaches require the explicit state enumeration in the reward model. This is often impr...
Andreas Karwath, Kristian Kersting, Niels Landwehr
Multi-Document Summarization deals with computing a summary for a set of related articles such that they give the user a general view about the events. One of the objectives is th...