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EICS
2010
ACM
15 years 11 months ago
How assessing plasticity design choices can improve UI quality: a case study
In Human Computer Interaction, plasticity refers to the capacity of User Interfaces (UIs) to withstand variations of context of use while preserving quality in use. Frequently, in...
Audrey Serna, Gaëlle Calvary, Dominique L. Sc...
HICSS
2007
IEEE
119views Biometrics» more  HICSS 2007»
16 years 26 days ago
Towards Ubiquitous Government Services through Adaptations with Context and Views in a Three-Tier Architecture
With the recent advances in mobile technologies and infrastructures, citizens start to demand for not just mobile but also ubiquitous access to e-government services. Further with...
Dickson K. W. Chiu, Dan Hong, S. C. Cheung, Eleann...
SOCRATES
2008
124views Education» more  SOCRATES 2008»
15 years 8 months ago
A Web-based Learning Tool for applied Mathematics Disciplines
Recently, many efforts have been devoted to the implementation of web based learning tools, that have found widespread diffusion in high schools, graduate and undergraduate univer...
Francesco Giannino, Mario Rosario Guarracino, Vale...
MM
2006
ACM
151views Multimedia» more  MM 2006»
16 years 15 days ago
Choreographic buttons: promoting social interaction through human movement and clear affordances
We used human movement as the basis for designing a collaborative aesthetic design environment. Our intention was to promote social interaction and creative expression. We employe...
Andrew Webb, Andruid Kerne, Eunyee Koh, Pranesh Jo...
CHI
2004
ACM
16 years 6 months ago
Photo annotation on a camera phone
In this paper we describe a system that allows users to annotate digital photos at the time of capture. The system uses camera phones with a lightweight client application and a s...
Anita Wilhelm, Yuri Takhteyev, Risto Sarvas, Nancy...