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RECOMB
2008
Springer
16 years 6 months ago
On Computing the Breakpoint Reuse Rate in Rearrangement Scenarios
In the past years, many combinatorial arguments have been made to support the theory that mammalian genome rearrangement scenarios rely heavily on breakpoint reuse. Different model...
Anne Bergeron, Julia Mixtacki, Jens Stoye
ICSE
2008
IEEE-ACM
16 years 6 months ago
Source-level debugging with the whyline
The visualizations of the Whyline are presented, which focus on supporting the exploration a source code and how it executes. The visualization is concise, simple to navigate, and...
Andrew J. Ko, Brad A. Myers
MOBISYS
2005
ACM
16 years 6 months ago
A systems architecture for ubiquitous video
Realityflythrough is a telepresence/tele-reality system that works in the dynamic, uncalibrated environments typically associated with ubiquitous computing. By harnessing networke...
Neil J. McCurdy, William G. Griswold
PADL
2010
Springer
16 years 3 months ago
First-Order Interactive Programming
Abstract. Interactive programming is a method for implementing programming languages that supports an interactive, exploratory style of program development and debugging. The basic...
Roly Perera
CVPR
2010
IEEE
16 years 2 months ago
Using cloud shadows to infer scene structure and camera calibration
We explore the use of clouds as a form of structured lighting to capture the 3D structure of outdoor scenes observed over time from a static camera. We derive two cues that relate ...
Nathan Jacobs, Brian Bies, and Robert Pless