We discuss three design strategies for improving the quality of social interaction and learning with interactive museum guides: 1) embodied interaction; 2) game-learning; 3) a hyb...
Ron Wakkary, Marek Hatala, Kevin Muise, Karen Tane...
Computer vision is presented and discussed under two complementary views. The positivist view provides a formal background under which vision is approached as a problem-solving tas...
Information collection in the disaster area is an important application of pigeon networks - a special type of delay tolerant networks (DTN). The aim of this paper is to explore hi...
Expressive inquiry is a process of exploration and discovery within an artistic medium that supports both intuitive play and iterative experimentation. Glowdoodle is a system that...
This paper explores the problem of computing pairwise similarity on document collections, focusing on the application of “more like this” queries in the life sciences domain. ...