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» In Praise of Numerical Computation
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SI3D
2003
ACM
15 years 11 months ago
Pattern based procedural textures
Numerous real-time applications such computer games or flight simulators require non-repetitive high-resolution texturing on large landscapes. We propose an algorithm which proce...
Sylvain Lefebvre, Fabrice Neyret
ARITH
2003
IEEE
15 years 10 months ago
Representable Correcting Terms for Possibly Underflowing Floating Point Operations
Studying floating point arithmetic, authors have shown that the implemented operations (addition, subtraction, multiplication, division and square root) can compute a result and a...
Sylvie Boldo, Marc Daumas
CRITICAL
2005
15 years 8 months ago
Involving non-players in pervasive games
In traditional computer games, it is not uncommon for the game world to be inhabited by numerous computergenerated characters, Non-Player Characters (NPCs). In pervasive games, pl...
Jenny Niemi, Susanna Sawano, Annika Waern
CMSB
2008
Springer
15 years 8 months ago
A Model Checking Approach to the Parameter Estimation of Biochemical Pathways
Model checking has historically been an important tool to verify models of a wide variety of systems. Typically a model has to exhibit certain properties to be classed `acceptable&...
Robin Donaldson, David Gilbert
CONCUR
2010
Springer
15 years 7 months ago
Mean-Payoff Automaton Expressions
Abstract. Quantitative languages are an extension of boolean languages that assign to each word a real number. Mean-payoff automata are finite automata with numerical weights on tr...
Krishnendu Chatterjee, Laurent Doyen, Herbert Edel...