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EDUTAINMENT
2006
Springer
15 years 10 months ago
Efficiently Maintaining Consistency Using Tree-Based P2P Network System in Distributed Network Games
There are two main approaches, conservative and optimistic, for maintaining consistency in distributed network games. Under the conservative approach, players may experience netwo...
Kyung Seob Moon, Vallipuram Muthukkumarasamy, Anne...
SIGIR
2010
ACM
15 years 5 months ago
Incorporating global information into named entity recognition systems using relational context
The state-of-the-art in Named Entity Recognition relies on a combination of local features of the text and global knowledge to determine the types of the recognized entities. This...
Yuval Merhav, Filipe de Sá Mesquita, Denils...
HPDC
2010
IEEE
15 years 7 months ago
Fast and scalable simulation of volunteer computing systems using SimGrid
Advances in internetworking technology and the decreasing cost-performance ratio of commodity computing components have enabled Volunteer Computing (VC). VC platforms aggregate te...
Bruno Donassolo, Henri Casanova, Arnaud Legrand, P...
TCOM
2010
115views more  TCOM 2010»
15 years 5 months ago
On the accuracy of localization systems using wideband antenna arrays
—Accurate positional information is essential for many applications in wireless networks. Time-of-arrival (TOA) and angle-of-arrival (AOA) are the two most commonly used signal m...
Yuan Shen, Moe Z. Win
ASPLOS
2010
ACM
16 years 1 months ago
COMPASS: a programmable data prefetcher using idle GPU shaders
A traditional fixed-function graphics accelerator has evolved into a programmable general-purpose graphics processing unit over the last few years. These powerful computing cores...
Dong Hyuk Woo, Hsien-Hsin S. Lee