Sciweavers

605 search results - page 73 / 121
» Improving quality of service in videogames
Sort
View
ICMCS
2005
IEEE
77views Multimedia» more  ICMCS 2005»
15 years 11 months ago
Techniques of reconstructing overlay multicast trees for multimedia streaming
Overlay multicast is an efficient and deployable approach for delivering multimedia content to a large number of receivers. A key problem in overlay multicast is how to deal with...
Mengkun Yang, Zongming Fei
ISCC
2005
IEEE
130views Communications» more  ISCC 2005»
15 years 11 months ago
Fair and Efficient Frame-Based Scheduling Algorithm for Multimedia Networks
The broad spread of packet data networks and the emergence of applications in multimedia communications, created a driving force towards an improved Quality of Service (QoS) model...
T. Al-Khasib, Hussein M. Alnuweiri, Hossam Fattah,...
ITRE
2005
IEEE
15 years 11 months ago
Securing RSVP and RSVP-TE signaling protocols and their performance study
RSVP and RSVP-TE are signaling protocols used to set up paths and/or support Quality of Service (QoS) requirements in IP and MPLS-based networks, respectively. This paper analyzes...
Jin Zhi, Chung-Horng Lung, Xia Xu, Anand Srinivasa...
EUC
2005
Springer
15 years 11 months ago
Ubiquitous Content Formulations for Real-Time Information Communications
Abstract. With rapid advancements in wireless devices, ubiquitous computing seems becoming a reality everyday. Active pervasive network infrastructure has been introduced to offer...
Ka Lun Eddie Law, Sunny So
IEAAIE
2004
Springer
15 years 11 months ago
Data Mining Approach for Analyzing Call Center Performance
Abstract. The aim of our research was to apply well-known data mining techniques (such as linear neural networks, multi-layered perceptrons, probabilistic neural networks, classifi...
Marcin Paprzycki, Ajith Abraham, Ruiyuan Guo, Srin...