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» Improving quality of service in videogames
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190
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ITIIS
2010
223views more  ITIIS 2010»
15 years 4 months ago
An Adaptive FEC Mechanism Using Cross-layer Approach to Enhance Quality of Video Transmission over 802.11 WLANs
Forward Error Correction (FEC) techniques have been adopted to overcome packet losses and to improve the quality of video delivery. The efficiency of the FEC has been significantl...
Longzhe Han, Sungjun Park, Seung-Seok Kang, Hoh Pe...
MSWIM
2006
ACM
16 years 1 days ago
Pattern matching based link quality prediction in wireless mobile ad hoc networks
As mobile devices, such as laptops, PDAs or mobile phones, are getting more and more ubiquitous and are able to communicate with each other via wireless technologies, the paradigm...
Károly Farkas, Theus Hossmann, Lukas Ruf, B...
186
Voted
QOSA
2010
Springer
15 years 4 months ago
A Hybrid Approach for Multi-attribute QoS Optimisation in Component Based Software Systems
Design decisions for complex, component-based systems impact multiple quality of service (QoS) properties. Often, means to improve one quality property deteriorate another one. In ...
Anne Martens, Danilo Ardagna, Heiko Koziolek, Raff...
WSC
2007
15 years 8 months ago
An approach to hospital planning and design using discrete event simulation
Recent reports have established the need for change in the US health system. Building projects can play an important role in enabling change to support organizational objectives. ...
Ian W. Gibson
AISS
2010
119views more  AISS 2010»
15 years 3 months ago
Distributed Cipher Services Using Object Activation
As the World Wide Web grows rapidly on a daily basis, the number of new computer attacks is also growing at a matching rate. It is increasing by development of information and com...
JinKyoung Heo