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CIG
2006
IEEE
15 years 8 months ago
Improving Artificial Intelligence In a Motocross Game
We have previously investigated the use of artificial neural networks to ride simulated motorbikes in a new computer game. These artificial neural networks were trained using two d...
Benoit Chaperot, Colin Fyfe
CHI
2008
ACM
16 years 7 months ago
Real-time snowboard training system
We present a wireless prototype system for real-time snowboard training. This system can be used to detect common mistakes during snowboarding and to give students immediate feedb...
Daniel Spelmezan, Jan Borchers
GIS
2005
ACM
16 years 8 months ago
Improving the R*-tree with outlier handling techniques
The R*-tree, as a state-of-the-art spatial index, has already found its way into commercial systems like Oracle. In this paper, we aim at improving query performance of the R*tree...
Tian Xia, Donghui Zhang
ICML
2004
IEEE
16 years 7 months ago
Improving SVM accuracy by training on auxiliary data sources
The standard model of supervised learning assumes that training and test data are drawn from the same underlying distribution. This paper explores an application in which a second...
Pengcheng Wu, Thomas G. Dietterich
ICML
1996
IEEE
16 years 7 months ago
Representing and Learning Quality-Improving Search Control Knowledge
Generating good, production-quality plans is an essential element in transforming planners from research tools into real-world applications, but one that has been frequently overl...
M. Alicia Pérez