Running workloads in a grid environment is often a challenging problem due the scale of the environment, and to the resource partitioning based on various sharing strategies. A res...
This paper describes Squidball, a new large-scale motion capture based game. It was tested on up to 4000 player audiences last summer at SIGGRAPH 2004. It required the construction...
Christoph Bregler, Clothilde Castiglia, Jessica De...
Auctions are useful mechanisms for allocating items (goods, tasks, resources, etc.) in multiagent systems. The bulk of auction theory assumes that the bidders know their own valua...
We present a study of people’s use of positional information as part of a collaborative location-based game. The game exploits self-reported positioning in which mobile players m...
Steve Benford, Will Seager, Martin Flintham, Rob A...
Longevity of distributed computing middleware standards, such as CORBA, depend on their ability to support a range of applications by providing low overhead access in a uniform man...
Gautam H. Thaker, Patrick J. Lardieri, Chuck Winte...