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TCIAIG
2010
15 years 1 months ago
Modeling Player Experience for Content Creation
In this paper, we use computational intelligence techniques to built quantitative models of player experience for a platform game. The models accurately predict certain key affecti...
Christopher Pedersen, Julian Togelius, Georgios N....
IJMMS
2006
108views more  IJMMS 2006»
15 years 6 months ago
Computational modeling and experimental investigation of effects of compositional elements on interface and design aesthetics
This article describes computational modeling and two corresponding experimental investigations of the effects of symmetry, balance and quantity of construction elements on interf...
Michael Bauerly, Yili Liu
CHI
2006
ACM
16 years 7 months ago
Sashay: designing for wonderment
No longer confined to our offices, schools, and homes, technology is expanding at an astonishing rate across our everyday public urban landscapes. From the visible (mobile phones,...
Eric Paulos, Chris Beckmann
163
Voted
MHCI
2009
Springer
15 years 11 months ago
User experience with in-car GPS navigation systems: comparing the young and elderly drivers
This paper outlines the design requirements of a GPS car navigation system for the elderly and the young by proposing a set of new guidelines for designing such systems. Our study...
Abdullah Al Mahmud, Omar Mubin, Suleman Shahid
142
Voted
WSC
2007
15 years 9 months ago
User-friendly scheduling tools for large-scale simulation experiments
Planning and steering numerical experiments that involve many simulations are difficult tasks to automate. We describe how a simulation scheduling tool can help experimenters sub...
Heath A. James, Kenneth A. Hawick, Chris Scogings