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HRI
2007
ACM
15 years 10 months ago
Humanoid robots as a passive-social medium: a field experiment at a train station
This paper reports a method that uses humanoid robots as a communication medium. There are many interactive robots under development, but due to their limited perception, their in...
Kotaro Hayashi, Daisuke Sakamoto, Takayuki Kanda, ...
CRITICAL
2005
15 years 8 months ago
Critical perspectives on dependability: an older person's experience of assistive technology
This paper considers multiple meanings of dependability as part of a project investigating home based assistive and smart home technology for older people. It argues that because ...
Mark Blythe, Darren J. Reed, Peter C. Wright, Andr...
FPLAY
2008
15 years 8 months ago
Experience in the design and development of a game based on head-tracking input
Tracking technologies, such as eye and head-tracking, provide novel techniques for interacting with video games. For instance, players can shoot with their eyes in a first person ...
Jeffrey Yim, Eric Qiu, T. C. Nicholas Graham
ANCS
2009
ACM
15 years 4 months ago
Experience with high-speed automated application-identification for network-management
AtoZ, an automatic traffic organizer, provides control of how network-resources are used by applications. It does this by combining the high-speed packet processing of the NetFPGA...
Marco Canini, Wei Li 0009, Martin Zádn&iacu...
ACII
2011
Springer
14 years 6 months ago
A Game-Based Corpus for Analysing the Interplay between Game Context and Player Experience
Recognizing players’ affective state while playing video games has been the focus of many recent research studies. In this paper we describe the process that has been followed t...
Noor Shaker, Stylianos Asteriadis, Georgios N. Yan...