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» Improving TCP performance over mobile networks
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GROUP
2007
ACM
15 years 10 months ago
Beyond the lan: techniques from network games for improving groupware performance
Networked games can provide groupware developers with important lessons in how to deal with real-world networking issues such as latency, limited bandwidth and packet loss. Games ...
Jeff Dyck, Carl Gutwin, T. C. Nicholas Graham, Dav...
VLDB
1995
ACM
130views Database» more  VLDB 1995»
15 years 10 months ago
Improving Performance in Replicated Databases through Relaxed Coherency
Applications in finance and telecommunications (intelligent network, network management, mobile computing) cause renewed interest in distributed and replicated data management. Si...
Rainer Gallersdörfer, Matthias Nicola
NETGAMES
2004
ACM
15 years 12 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
CNSR
2009
IEEE
164views Communications» more  CNSR 2009»
15 years 10 months ago
DibA: An Adaptive Broadcasting Scheme in Mobile Ad Hoc Networks
Broadcasting is a vital communication mechanism in Mobile Ad Hoc Networks, as it is the key element for exchanging control packets to support some services such as management and ...
Dimitrios Liarokapis, Alireza Shahrabi, Andreas Ko...
HPCA
2003
IEEE
16 years 6 months ago
TCP: Tag Correlating Prefetchers
Although caches for decades have been the backbone of the memory system, the speed gap between CPU and main memory suggests their augmentation with prefetching mechanisms. Recentl...
Zhigang Hu, Margaret Martonosi, Stefanos Kaxiras