Networked games can provide groupware developers with important lessons in how to deal with real-world networking issues such as latency, limited bandwidth and packet loss. Games ...
Jeff Dyck, Carl Gutwin, T. C. Nicholas Graham, Dav...
Applications in finance and telecommunications (intelligent network, network management, mobile computing) cause renewed interest in distributed and replicated data management. Si...
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
Broadcasting is a vital communication mechanism in Mobile Ad Hoc Networks, as it is the key element for exchanging control packets to support some services such as management and ...
Dimitrios Liarokapis, Alireza Shahrabi, Andreas Ko...
Although caches for decades have been the backbone of the memory system, the speed gap between CPU and main memory suggests their augmentation with prefetching mechanisms. Recentl...