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2010
Springer
16 years 2 months ago
Evolving Behaviour Trees for the Commercial Game DEFCON
Abstract. Behaviour trees provide the possibility of improving on existing Artificial Intelligence techniques in games by being simple to implement, scalable, able to handle the c...
Chong-U Lim, Robin Baumgarten, Simon Colton
DATE
2009
IEEE
106views Hardware» more  DATE 2009»
16 years 2 months ago
Optimal sizing of configurable devices to reduce variability in integrated circuits
This paper describes a systematic approach that facilitates yield improvement of integrated circuits at the post-manufacture stage. A new Configurable Analogue Transistor (CAT) st...
Peter Wilson, Reuben Wilcock
IROS
2008
IEEE
173views Robotics» more  IROS 2008»
16 years 1 months ago
Automatically smoothing camera pose using cross validation for sequential vision-based 3D mapping
— Building an accurate three dimensional map is an important task for autonomous localisation and navigation. In a sequential approach to reconstruction from video streams, we sh...
Michela Farenzena, Adrien Bartoli, Youcef Mezouar
SOCC
2008
IEEE
167views Education» more  SOCC 2008»
16 years 1 months ago
65NM sub-threshold 11T-SRAM for ultra low voltage applications
In this paper a new ultra low power SRAM cell is proposed. In the proposed SRAM topology, additional circuitry has been added to a standard 6T-SRAM cell to improve the static nois...
Farshad Moradi, Dag T. Wisland, Snorre Aunet, Hami...
FOCI
2007
IEEE
16 years 1 months ago
Opposite Transfer Functions and Backpropagation Through Time
— Backpropagation through time is a very popular discrete-time recurrent neural network training algorithm. However, the computational time associated with the learning process t...
Mario Ventresca, Hamid R. Tizhoosh